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121. [New Ship Type Proposal] - Command Platform / "Racial Orca" - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Jin alPatar wrote: Any thoughts on the non-Black Ops version? The Orca was mostly intended to avoid combat, so it's tank is a joke. I suggest this: Increase shield / armor / CPU / Powergrid (and recharge time) to take ...
- by Jin alPatar - at 2012.10.03 16:57:00
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122. Orehold Rigs!!! - in Player Features and Ideas Discussion [original thread]
TheSkeptic wrote: Not required... the orca is fine as is... please stop trying to turn everything into a massive afk activity. Just warp the orca to station or pos and empty it instead of being so lazy That's not laziness. When the orca is ...
- by Jin alPatar - at 2012.10.03 15:40:00
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123. Mining barge rebalance - in Player Features and Ideas Discussion [original thread]
Paikis wrote: 1 Hulk w/ Orca: 2761m3 2 Hulks w/ Orca: 5522m3 3 Hulks w/ Orca: 8283m3 4 Hulks w/ Orca: 11044m3 5 Hulks w/ Orca: 13805m3 To me, this suggests that the Orca still needs a larger bay. If you use the 50k ore hold, 40k corp hanga...
- by Jin alPatar - at 2012.10.03 15:33:00
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124. Eyefinity with 3 LCD's and one freaky EVE behaviour - in Player Features and Ideas Discussion [original thread]
pressveck wrote: Special thanks to "leviticus ander" and "Naomi Zirud" for posting stupid stuff and thanks for bashing, too! You want it, you get it: I dont have any trouble with Eyefinity in 20+ Games. Thanks to ATi! Great Job! Back to Topic:...
- by Jin alPatar - at 2012.10.03 14:22:00
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125. Proposed cruiser changes and their speed/HP - in Player Features and Ideas Discussion [original thread]
McBrideCZ wrote: My proposal is to decrease speed of Stabber to 250-255 m/s and Rupture to 225-230 OR lower their HP significantly (4000 Hp for Stabber, 4400 HP for Rupture). Currently proposed changes for cruisers are giving all aces to Minam...
- by Jin alPatar - at 2012.10.03 14:15:00
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126. [New Ship Type Proposal] - Command Platform / "Racial Orca" - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: (Cloaky BLOPs Version) Two suggestions: Basing off of the BLOPs limits, let the Ship Hangar also include cloaky T3's able to fit the CovOps cloak. Also suggest letting covops transports like the crane and prorator come along...
- by Jin alPatar - at 2012.10.02 21:52:00
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127. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
I love so many of these ideas. I think much of it can be distilled down to: "I want a place to call home" Right now, the barrier to having a POS or capital ship is pretty high and not realistic for many individual players to have on their own. I...
- by Jin alPatar - at 2012.10.02 21:00:00
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128. Mining barge rebalance - in Player Features and Ideas Discussion [original thread]
Tycho Enderas wrote: I saw the article, I believe on mittani.com, talking about how Hulks are non-existant now. It seems to me like the terrible tank/ore hold of the Hulk makes it useless in all but the most organized mining ops. With those sho...
- by Jin alPatar - at 2012.10.02 20:45:00
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129. [New Ship Type Proposal] - Command Platform / "Racial Orca" - in Player Features and Ideas Discussion [original thread]
If it can boost while cloaked, what do you think about something like: "Suffers a 1000% penalty to activation cost of Warfare Link modules while cloaked" That brings the activation cost from 25 every 10 seconds to 250 every 10 seconds (a large n...
- by Jin alPatar - at 2012.10.02 20:39:00
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130. [New Ship Type Proposal] - Command Platform / "Racial Orca" - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I suggest this: Leave the cargo bay intact. Just expect it to be carrying fuel for the BLOPs making bridges to move it around. Forget the Jump Portal Generator. Unless you are leaving this ship behind, you already need a BL...
- by Jin alPatar - at 2012.10.02 20:21:00
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131. [New Ship Type Proposal] - Command Platform / "Racial Orca" - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Jin alPatar wrote: The Second: Black Ops Command Platform Highs: 4 Meds: 5 Lows: 4 Turrets: 0 Launchers: 0 Tank: 66% of the orca. Cargo Capacity: 10,000 Corp Hangar: 45,000 Ship Bay: 350,000 Drone Bay: 125m3 Bandwidth: ...
- by Jin alPatar - at 2012.10.02 19:15:00
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132. [New Ship Type Proposal] - Command Platform / "Racial Orca" - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Dread Pirate Pete wrote: Sooooo, you want a carrier? The defining characteristics of the Orca must include: The absence of a jump drive The ability to enter high security space I agree. The first proposal I listed ...
- by Jin alPatar - at 2012.10.02 19:02:00
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133. Orehold Rigs!!! - in Player Features and Ideas Discussion [original thread]
Futchmacht wrote: its not the best option but it will have to do.. in the end i think im going to re-sub my hauling alt again.. cause thats the best option lol Maybe thats was CCP's idea in the first place.. lol Are you suggesting that CC...
- by Jin alPatar - at 2012.10.02 17:18:00
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134. Skill Training Time Bonus for Skill Use - in Player Features and Ideas Discussion [original thread]
I like it. But I think it'd be a ***** to implement. Dolmira wrote: Only problem, social and trade skills wouldn't really be affected, or diplomacy. But, ship related and production/research/mining would all be affected, which is a lot of the ...
- by Jin alPatar - at 2012.10.02 17:07:00
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135. An easy way to improve the hulk / covetor - in Player Features and Ideas Discussion [original thread]
+1 I like it. Simple but meaningful. A handful of hulks that each has 5 bonused medium drones can better handle belt rats. If the hulk fleet has combat ship support then they can go for increased yield. (they also have the option of fitting Drone...
- by Jin alPatar - at 2012.10.02 17:02:00
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136. [New Ship Type Proposal] - Command Platform / "Racial Orca" - in Player Features and Ideas Discussion [original thread]
Dang, just saw Furry Commander's post on the Escort Carrier's thread. Pretty similar ideas here/there.
- by Jin alPatar - at 2012.10.02 16:30:00
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137. [New Ship Type Proposal] - Command Platform / "Racial Orca" - in Player Features and Ideas Discussion [original thread]
I really like the Orca as a non-mining nomad platform. It's well set up to support a small fleet and the lack of offensive capabilities do a good job of keeping it balanced. But due to the large(ish) number of people that use the Orca in this fas...
- by Jin alPatar - at 2012.10.02 16:08:00
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138. Orehold Rigs!!! - in Player Features and Ideas Discussion [original thread]
Futchmacht wrote: WilliamMays wrote: from what you've said, it sounds like your old mining ship was fit for max cargo, which means you had terrible yield and even worse tank. Your new option is a mackinaw with better yield than before, about...
- by Jin alPatar - at 2012.10.02 13:09:00
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139. Lack of All Race Non-Capital Carriers - in Player Features and Ideas Discussion [original thread]
Eh, I'd rather see a Tech II Orca that's for exploration instead of Mining. Generic mindlink bonus instead of mining only. Bonus to Probe strength. Couple extra slots (no turrets, no more than 5 drones, still no offensive capabilities). We have...
- by Jin alPatar - at 2012.10.01 17:42:00
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